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#Pcsx2 wiki ps2#
Virtual PS2 (emulated machine) usage and features Video Modes (in this example GTA San Andreas Classic) Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR. Only file that is needed in the folder for PS2 Classics is "".
#Pcsx2 wiki full#
Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced).The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error" Virtual memory cards are per title based, but apparently run through the current memory card system.General observations regarding PS2 Classics emulator (ps2_netemu) Emulator set name for JOB, but never try to start/set it as active. Sound processing unit 2 (originally SPU from PS1)Įmulator run thread EEonBE, can be related.įactory disabled SPU.
#Pcsx2 wiki ps3#
Only in CECHCxx PS3 models with COK-002 motherboard Sound processing unit 2 (originally SPU from PS1) about 50% load average Used for MagicGate Encryption and others (?) Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard I/O Processor (originally PS1 main processor)
#Pcsx2 wiki software#
All other models emulate PS2 thru fully software based ps2_netemu used for ps2 classics, and hacked now to use decrypted ISO files. CECH-C/E use ps2_gxemu, this emulator use physical Graphic Synthesizer found in this ps3 model, but Emotion Engine is fully emulated here, also there is no Rambus memory. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best compatibility.